◢ REC
PROJECT EVERLEN · ACTIVE VOLGRAN ATMOSPHERE · HOSTILE BLOOD HIVES · LOCATED GENETIC CYPHERS · EXTRACTION PENDING DRAKKAR CARGO · IN TRANSIT TARGET · THE CORE PROJECT EVERLEN · ACTIVE VOLGRAN ATMOSPHERE · HOSTILE BLOOD HIVES · LOCATED GENETIC CYPHERS · EXTRACTION PENDING DRAKKAR CARGO · IN TRANSIT TARGET · THE CORE
//IP_001Tactical action roguelite · Unreal Engine 5
Everlen

Hunt a sentient world.
Save the last seed of humanity.

A third-person tactical shooter with roguelite, survival and bullet hell elements. You control a cloned soldier on a mission in Volgran, a hostile moon that reacts to your presence.

Wishlist on Steam

Free, one click, and it decides whether Steam shows Everlen to anyone else.

Scroll
//01 · The mission

Build, adapt, fail.
Rise again.

In Everlen players are thrown into an apocalyptic space opera universe where morality lives in the grey areas. Your objective is to escort the Drakkar, a colossal machine carrying a living cargo, toward the core of the celestial body: the reason for this, you will only uncover by exploring and surviving.

//02 · Gameplay

See the game

Captured in engine, in Unreal Engine 5.

Bullet hell
Hordes
Co-op
Extraction
//03 · The loop

The loop of an expedition

Descend, extract, survive. The cycle of every expedition.

01 · Phase

Find

Locate the Blood Hives and other resources spread across a procedurally generated map.

02 · Phase

Extract

Face hordes of creatures in bullet hell combat to extract the Genetic Cyphers.

03 · Phase

Survive

Withstand Volgran's atmosphere, complete the extraction and defeat the Guardian to open the next map.

04 · Phase

Craft

Use the resources you kept to assemble the build of the next expedition.

05 · Phase

Discover

Unearth the secrets of the past that led humanity to extinction.

06 · Phase

Deliver

Escort the Drakkar cargo to the core of Volgran and complete Project Everlen.

The expedition may fail. The mission may not.

//04 · Pillars

Key pillars

Cooperative combat

Nobody gets out alive alone

Take on intense third-person shooter battles alongside your friends against an unforgiving hive-mind planet. Cooperative TPS for up to four players, hordes in bullet hell pattern, complementary roles within the squad. Friendly fire and positioning matter.

Procedural survival

The map is never the same twice

Survive and manage your resources on an apocalyptic alien planet, procedurally generated on each expedition. Hostile atmosphere with constant pressure, finite and disputed resources, and extraction routes that change from expedition to expedition.

Craft and upgrade

It is your build, it is your fault too

Craft and upgrade suit modifiers, consumables and ammunition with each new expedition. Sixty craftable abilities and ammo types in total, all of them feeding the same modular weapon.

Layered narrative

The story is buried in the map

Decipher a dark and complex space opera, told in fragments that the player chooses to put together. A main narrative across four maps and a hundred secondary narratives in lore texts.

//05 · Arsenal

Gungnir

Precision before the show.

The player's weapon, modular by design: the same body accepts the ammunition and abilities that come out of crafting. Third-person shooting with real weight and recoil, and a build that shows on screen instead of only on paper.

//06 · Volgran

The world

Six names, and what each one is.

EVERLEN

The last soldier standing

The result of a long-abandoned human cloning project, he exists to complete a single mission: recovering the genetic seed of our extinct humanity. Not a hero: the last resort of a species that has already lost.

VOLGRAN

The moon that reorganises itself

A moon ravaged by an ancient war between humans and the now-extinct Volghrin. Under Urza's influence, it became an environment that reorganises itself with every expedition.

Urza

URZA

The hive mind under the crust

A hive-mind entity pulsing beneath Volgran's crust. Once worshipped by the Volghrin, she was the cause of humanity's extinction. The temple is where worship became infestation.

DRAKKAR

Human tech and Volghrian xenotechnobiotics

Forged from the fusion of human technology and Volghrian xenotechnobiotics, this cargo carries the last spark of hope for human rebirth. It walks, it shoots, and it has to be defended.

KHASIT

First creature in production

The first of eleven enemies to close the full cycle: concept, model, rig, animation, sound and gameplay implementation. It is the quality bar for the other ten.

THE GUARDIAN

What closes every map

Defeat it and the path to the next map opens. Five bosses are planned across the descent, and the Guardian is the one standing between an expedition and everything it came to take.

OBJECTIVE

A desperate mission

As the last soldier standing, Everlen is given a desperate mission: to pierce the defences of a hive-mind planet and deliver a very unusual payload to its core. This cloning programme, which will become known as Project Everlen, is the last chance to guarantee humanity's survival.

Survive the hunt.
Become the threat.

Everlen is in development at Goblin Studios. Adding it to your wishlist tells Steam that people are waiting, and that is how the game reaches everyone who has not seen it yet.

Add to wishlist

Steam will tell you the day the descent begins.

Wishlist on Steam